AI Insights · Timothy · July 2021
Top 5 Gacha Games Performance on Android in Mexico Q2 2021
Gacha games like Genshin Impact and Marvel Contest of Champions showed notable trends in downloads, revenue, and active users in Mexico during Q2 2021.
During the second quarter of 2021, gacha games on the Android platform in Mexico demonstrated varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into the performance of the top 5 gacha games in this period.
Genshin Impact: Natlan Launch saw a significant increase in weekly revenue, peaking at approximately $40.5K in the last week of June. Weekly downloads fluctuated, reaching a high of 36.7K at the end of March and a low of 17K by mid-June. The game's weekly active users remained relatively stable, ending the quarter at around 204.9K.
Saint Seiya Awakening: KOTZ experienced a slight decline in weekly revenue from $17K at the start of April to $14.9K by the end of June. Weekly downloads gradually decreased from 1.8K in late March to 726 by the end of June. The game's weekly active users also saw a downward trend, starting at 109.8K and dropping to 98.4K.
Marvel Contest of Champions had a notable spike in weekly revenue, reaching $21.9K in the final week of June. Weekly downloads peaked at 17.7K at the end of May, after a gradual increase from 9.9K in early June. However, weekly active users saw a decline from 63.1K in early April to 50.8K by the end of June.
Rise of Kingdoms: Lost Crusade showed a steady weekly revenue, maintaining around $11K to $13.6K throughout the quarter. Weekly downloads fluctuated, with a high of 8.4K in late March and a low of 3.6K by the end of June. Weekly active users saw a downward trend, starting at 89.8K and ending at 58K.
The Seven Deadly Sins demonstrated varied performance, with weekly revenue peaking at $16K in the third week of June. Weekly downloads reached a high of 9.8K in early May, with a noticeable decline to 3.4K by mid-June. The game's weekly active users fluctuated, ending the quarter at around 43.6K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the gacha game market in Mexico. For more in-depth analysis and data, visit Sensor Tower.